the only thing i plan on changing (or have changed by the time i'm posting this) is her blinking eyes. i will still give her actual eyeballs, but i have other things to do first. enjoy.
i realized i had way too many blogs. therefore, i'm using this one for more than just one class.
Wednesday, October 28, 2009
lighting key
Sunday, October 25, 2009
19 seconds & counting
here's the first 19 seconds of my animation. there is one slight mishap with her neck turn when the camera changes angles, so please ignore that. and enjoy.
Thursday, October 22, 2009
blocked out take 1
i finally got my story blocked out. i may still need to play with the timing of everything. the second time you see the star, he'll start glowing as if he's conjuring up his powers. when the camera begins to zoom in on the dog, he'll begin to glow as well. the dog will be in a seated position, not standing, so when he starts rotating back and forth, it will only be his tail moving as if he's wagging his tail. the last shot will be of the dog looking down the hallway to the girl's bedroom. i'm considering having her head popping out around the corner as if to see what's going on. you would only see her silhouette, possibly just part of head like a pigtail.
this video is saying it's 37 seconds, but it's only 891 frames. i'm not sure what's causing that.
comments are most welcome.
this video is saying it's 37 seconds, but it's only 891 frames. i'm not sure what's causing that.
comments are most welcome.
Wednesday, October 21, 2009
Tuesday, October 13, 2009
a starry skeleton
Monday, October 12, 2009
more modeling - den scene
i finally started getting my den put together. the two big things i hadn't modeled yet were the were the window and the fireplace. the window plays an important role in the story, thus, it needed to be somewhat special. the fireplace is one of the main sources of light for my scene. i'm contemplating putting up a screen over it, so i don't have to actually render fire. thoughts on that? the couch also took a while, but i really like how it turned out.
Wednesday, October 7, 2009
12 principles of animation applied to my story
i couldn't find a good example of bullseye running, but basically i want my dog to run similar to him. when bullseye runs, his legs are fly way up and all together. he also flings his legs as if they are made of cloth, which they are.
chloe will use the arc motion when she's turning away from the dog to look out the window at the star.
anticipation is key in my animation. chloe is waiting anxiously for her stuffed animal to fetch. however, he never moves.
chloe's running will also be very over exaggerated, girly, and kind of off balance. because her head is so huge compared to her body, that won't be difficult to achieve.
Tuesday, October 6, 2009
rigging the dog
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