Wednesday, October 28, 2009

final animation finally!

the only thing i plan on changing (or have changed by the time i'm posting this) is her blinking eyes. i will still give her actual eyeballs, but i have other things to do first. enjoy.

lighting key part 2

the third image for my lighting.

lighting key

two of the three lighting key images i whipped up in photoshop. i really want it to be low lit, only by the fireplace, the stars outside and, in the beginning, the christmas tree lights.

Sunday, October 25, 2009

19 seconds & counting

here's the first 19 seconds of my animation. there is one slight mishap with her neck turn when the camera changes angles, so please ignore that. and enjoy.

Thursday, October 22, 2009

blocked out take 1

i finally got my story blocked out. i may still need to play with the timing of everything. the second time you see the star, he'll start glowing as if he's conjuring up his powers. when the camera begins to zoom in on the dog, he'll begin to glow as well. the dog will be in a seated position, not standing, so when he starts rotating back and forth, it will only be his tail moving as if he's wagging his tail. the last shot will be of the dog looking down the hallway to the girl's bedroom. i'm considering having her head popping out around the corner as if to see what's going on. you would only see her silhouette, possibly just part of head like a pigtail.

this video is saying it's 37 seconds, but it's only 891 frames. i'm not sure what's causing that.

comments are most welcome.

Tuesday, October 13, 2009

a starry skeleton

i worked on my star tonight. i realized after i finished skinning him that i probably should have given him a backbone of a sort. i did not. oh well! the first image of him still looks a little rough, i'm working on smoothing him out.


for those who haven't seen chloe's hands. they're adorable.

Monday, October 12, 2009

more modeling - den scene

i finally started getting my den put together. the two big things i hadn't modeled yet were the were the window and the fireplace. the window plays an important role in the story, thus, it needed to be somewhat special. the fireplace is one of the main sources of light for my scene. i'm contemplating putting up a screen over it, so i don't have to actually render fire. thoughts on that? the couch also took a while, but i really like how it turned out.

Wednesday, October 7, 2009

12 principles of animation applied to my story

i couldn't find a good example of bullseye running, but basically i want my dog to run similar to him. when bullseye runs, his legs are fly way up and all together. he also flings his legs as if they are made of cloth, which they are.

chloe will use the arc motion when she's turning away from the dog to look out the window at the star.

anticipation is key in my animation. chloe is waiting anxiously for her stuffed animal to fetch. however, he never moves.

chloe's running will also be very over exaggerated, girly, and kind of off balance. because her head is so huge compared to her body, that won't be difficult to achieve.

Tuesday, October 6, 2009

rigging the dog

he's a stuffed animal that turns into a real dog. just like pinnochio, except without the lying and the long nose.